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He doesn't have the properties of his counterparts in the previous Mortal Kombat games - he is not faster, and takes normal damage. Chameleon is a male ninja, with no storyline or ending and he changes completely random into any of the other 7 male ninjas, so its hard to use him properly in combos and juggles. One secret character is also present - Chameleon. The mini- game Galaga has been removed, and I have no idea why, since the game targets the home gamer and has been a great bonus feature. However, this was not team's development issue, and rarely effects gameplay, if you exclude Shang Tsung of course. Add the speed issue to that and you get the picture! The Loading Times are a huge pain in the ass in the PlayStation version. Also the game seems to be a mix between Mortal Kombat 3 and Ultimate Mortal Kombat 3 1.1 revision (CPU patterns!), so you have the Mortal Kombat 3 run jabs too! The run jab pressure here is way more easy.
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This makes some of the harder juggles almost impossible to be performed. Something very important that NEEDS to be said is that Mortal Kombat Trilogy is about 33% FASTER than Ultimate Mortal Kombat 3 for the Arcades. This mode counts as an unbalanced feature, and although the game is not good for tournaments, the Aggressor mode is always turned OFF for when it is present. There is also a new Aggressor mode which fills after regular and blocked hits and once activated your character becomes faster and does more damage until the Aggressor is gone. The Endurances in Battle Plan sometimes have 5 to 7 opponents in there, no idea how this works, so it seems to be completely random.Īll characters are smaller and because of that, some infinites and combos from Ultimate Mortal Kombat 3 are not working here (like the universal crouch LK infinites and c. Tons of Kombat Kodes are removed and now you have like 20 Kombat Kodes total. If you take a screenshot from the game and resize it to Ultimate Mortal Kombat 3 Arcade version, the characters and text look really ugly. The graphics are OK, but are not anywhere near arcade's level. New Finishing Moves for a lot of characters have been added and everyone now has a Brutality. The arenas also have no ending and finish crescendos, just regular tracks. It should be noted, that some arenas are cut (notice the floor) shorter and have new elements (like Pit I clouds and Moon). The game has more bios during the demo and the team has even put together a "new" story too! Sadly, not all arenas are here: The Throne Room, Palace Gates and Warrior Shrine are missing and no Mortal Kombat 1 soundtrack, just Mortal Kombat 2 and Mortal Kombat 3, and these tracks are slowed down - that's probably because of the conversion of the audio. I will review these characters in detail later. Plus, of course, they have only 1 Fatality and no Animalities ( MK1 characters don't have Friendship either). You have all characters including bosses and old school versions for Kano, Rayden, Jax and Kung Lao, although they do not have running animation - they just move faster while you running LOL. You can have fun against the CPU and with couple of your friends, but let's see why the game is not better than Ultimate Mortal Kombat 3 if played competitively. So, what's new in Mortal Kombat Trilogy? I want you to know, that if the game is played only at home, then it is OK. Which game gets the upper hand? Can Mortal Kombat Trilogy be considerate as a better version of Ultimate Mortal Kombat 3? Lets find out.
#ULTIMATE MORTAL KOMBAT TRILOGY TRACKS PC#
In this, second part, I will compare the PC (Win) and PSX (Greatest Hits) version of Mortal Kombat Trilogy and the arcade version of Ultimate Mortal Kombat 3. In Part 1 of this Kombat Kolumn, I reviewed the differences and the similarities between the arcade versions of Mortal Kombat 3 and Ultimate Mortal Kombat 3.